All parties are not good for you! You must determine what you want in a game and, most importantly, what you dislike.
Parts that benefit may well be beyond your capabilities. Other parties may be beyond your “comfort level psychological” meaning that you could beat them if you play your best, but for one reason or another, you can maintain the level of play required . If you do not feel comfortable it is likely that you can not play well.
The parties manic
For example, some players love games with maniacs. After all what could be better than a game in which one player or several players bet tons of money on each hand, without worrying about the cards they have?
In truth, these parts can be very profitable, but they are not for everyone. First of all these parts are extremely volatile. You save money if you win correctly (and correct play is very different than a normal part) but you will also suffer huge setbacks. These setbacks can be fatal if for example you have a pool of money too low, or if you stop playing immediately when you lose a predetermined amount or if playing badly when you’re stuck. Moreover, these parties are very annoying because if you play well, you stay on the sidelines for almost all hands. Whatever the theoretical profitability of these parties, if you do not like it, do not play.
Parties large and passive
This is true for a passive is also a large part. In the books said that if your opponents play too many hands, you should benefit. They also say that they do not play aggressively when they find themselves in good situations, you should benefit. All this is true but the parties reserve the tests significant.
Your right hand will often be beaten because one of your many enemies will stay in the game and fight for the draw. Sometimes you make aggressive moves that will face much stronger hands that were played so passive astonishment, which will cost money. You’ll look stuFID and it may annoy you. This is usually accompanied by some frustration and the temptation to play like your weak opponents (if you can not win with good cards). Again, this is not because a game is good it is good for you!
This brings us to the concept of FID. It is an acronym for Fear, Uncertainty and Doubt.
These are the three emotions you want your opponents to find you. You want them to be afraid of you, they have the greatest uncertainty about your cards and have a doubt as to how to behave with you.
Playing adjust your style of play to take advantage of situations while remaining unpredictable to your opponents develop FID.
In some parts, you feel this FID on certain players. You can build on this feeling to judge your level of comfort in a game and if you are fit or not to make enough good decisions to win. If you feel this FID with more than one or two opponents (or even one if you can avoid it), see you on another part.
Find good games for you, please understand that this is not because everything went well the game was good and not because you lost it was not. Find out if you were able to play well and keep playing. Whatever type of party is it that you seek. At least for now it is your selection criterion on which you will base to find the best parts.